AppsFromResearch
Scry: Augmented Learning icon

Scry: Augmented Learning

Evidence Tier:TRUSTED

Expert-developed at a leading university

For:Researchers & AcademicsEducators & TeachersKids & Youth

App Summary

Scry: Augmented Learning uses augmented reality to help Purdue University students visualize and interact with 3D educational models for classroom learning. A Purdue University team created the platform to make hands-on instruction more accessible for remote education, a challenge highlighted during the COVID-19 pandemic. The app allows students and instructors to collaborate on shared virtual projects in real-time, providing a space for interactive feedback from any location.

App Screenshots

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Detailed Description

Functionality & Mechanism

This augmented reality (AR) learning platform, developed by Purdue University, enables instructors to author and deploy interactive 3D models for classroom use. The application leverages a device's camera to overlay digital content onto the physical world, allowing students to manipulate and inspect virtual objects from multiple angles. It integrates descriptive labels to identify model components and utilizes cloud-based technology to facilitate remote collaboration between students and educators, augmenting both in-person and distance learning.

Development & Context

  • The underlying MetaAR platform was created by a Purdue University team to address the cost and complexity of developing AR content for remote education.
  • News coverage notes the project was supported by a $2.5 million National Science Foundation (NSF) grant and a $1 million NSF Convergence Accelerator award.
  • The system's design allows instructors to author AR lessons and for students to collaborate, sharing feedback and solutions in real time.
  • This work was presented at the 2020 CHI Conference on Human Factors in Computing Systems, a leading venue for human-computer interaction research.

Intended Use & Scope

This application is designed as an educational support tool for instructors and students, particularly within STEM disciplines requiring hands-on or visual instruction. Its primary scope is to augment classroom activities by providing interactive models for exploration. Information is based on developer descriptions and news coverage, not peer-reviewed efficacy research.

Scry: Augmented Learning

Free