Solve the Outbreak icon

Solve the Outbreak

Published in academic literature

For:General Public & EnthusiastsKids & Youth

App Summary

Solve the Outbreak is an educational game from the CDC that allows the public and students to step into the role of a 'Disease Detective,' using clues and data to solve simulated public health crises. The associated research explains that the game is designed to teach scientific methodology through scenarios based on historical events, and a debriefing study (N=16) with undergraduate epidemiology students found it effective for applying course knowledge. The authors conclude that instructors should consider using the app as a tool for teaching students about the process of investigating infectious outbreaks.

App Screenshots

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Detailed Description

Functionality & Mechanism Developed by the Centers for Disease Control and Prevention (CDC), this application simulates epidemiological investigations through a gamified interface. The system casts the user as a "Disease Detective" tasked with resolving fictionalized outbreaks based on historical events. Sessions involve analyzing data, interpreting clues, and executing operational decisions such as implementing quarantines or ordering laboratory tests. A tiered progression system delivers pedagogical content on public health science, with performance metrics guiding advancement through increasingly complex scenarios.

Evidence & Research Context

  • The associated research describes the platform as a digital outreach tool designed to enhance public health literacy by bridging scientific theory and practical application.
  • A preliminary debriefing study (N=16) with undergraduate epidemiology students indicated the game was effective for applying existing course knowledge to investigation scenarios.
  • The same study noted that while participants reported high engagement, they also identified methods to circumvent game mechanics, suggesting areas for design improvement.

Intended Use & Scope The application is intended as an educational tool for students, educators, and the general public to foster engagement with public health science. Its primary utility is to simulate and reinforce epidemiological principles in an interactive format. The platform is not a clinical decision support or diagnostic tool and does not substitute for formal training.

Studies & Publications

2 publications

Peer-reviewed research associated with this app.

Qualitative Study

The CDC's "Solve the Outbreak" game: a preliminary debriefing study with students enrolled in an undergraduate epidemiology course

Seitz et al. (2024) · Discover Education

Students enjoyed the game and reported it was effective for learning epidemiological outbreak investigation concepts.
Purpose This study explored undergraduate college students' opinions of the CDC's online "Solve the Outbreak" (StO) game, a recommended aid in higher education for teaching concepts epidemiological outbreak investigations. Methods The study was conducted as a game debriefing, in which 16 students enrolled in an undergraduate-level epidemiology course were interviewed to receive feedback about their experiences of StO after completing the game.
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Development/Design Paper

Solve the Outbreak: A Public Health Discovery Game

Centers et al. (2018)

Describes the research-driven development of this app
"Solve the Outbreak" is an interactive educational platform developed by the Centers for Disease Control and Prevention (CDC) designed to foster public engagement with epidemiology and public health science. This application simulates real-world disease surveillance scenarios, casting users in the role of "Disease Detectives." Through a gamified interface, players are tasked with investigating fictionalized outbreaks based on actual historical
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Solve the Outbreak

Free